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Add in slower PvP pacing
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wode0012
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Message Posté le: 09/06/2010 04:29:27     Sujet du message: Add in slower PvP pacing
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When Wrath of the Lich King was released, Blizzard stated that it was one of their major goals to make raiding more accessible to every type of player. I'd say they achieved that goal, with just about every player who wants to able to experience a raid instance to see several of the bosses in each tier of raiding. ( wow gold )
With the easily obtained emblem and crafted gear, it's not hard for even newly 80 players to be raid-ready in a couple of weeks. Even the hardest instance in the expansion, Icecrown Citadel, is partially open to the most novice of PUGs. I think we can agree that Blizzard has figured out how to make raiding more accessible.
Their next project in Cataclysm is to bring that same level of accessibility to PvP. They've already planned world PvP zones with the explicit purpose of promoting PvP, namely Tol Barad. We can also expect the new rated battleground feature to allow larger groups and guilds to participate in PvP without being under the arena microscope.
Add in slower PvP pacing via an increase in life and decrease in healing power, and it's clear that the Horde and Alliance will be slaughtering each other in new and magnificent ways when we're not busy fighting against Deathwing and his minions. If you want to be ready for Cataclysm's new PvP environment, your best bet is to start practicing now!
Let's start by taking a big picture view of PvP in WoW. In my mind, there are three main types of PvP interactions: small-scale burst, small-scale outlast, large-scale survival. The best example of a small-scale burst fight would be 3v3 or 5v5 arena team, where your focus is to score a quick kill and then clean up your opponents.
Small-scale outlast would be more like a 2v2 fight, where your goal is to stay alive and either run your opponents out of mana or catch them making a mistake. Large-scale survival is the battleground and world PvP model, where you're expected to die occasionally and the fights are almost never balanced.


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